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《無厘頭太空戰役》DIY船體、武器、關卡全修改攻略

2011/3/15 9:35:11 來源:本站整理 編輯:admin 瀏覽量:10172 標簽: 無厘頭太空戰役 秘籍 攻略 修改

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【飛翔導讀】這是綜合我在網上找的修改方法,再加上自己的領悟所得的一條龍修改,你會看到大部分可能似曾相識……嘛,無視吧。

 

  目錄:

  1.創建新種族

  2.創建新船體

  3.創建新武器

  4.創建新關卡

  5.創建戰場名字

  這是綜合網上找的修改方法,再加上自己的領悟所得的一條龍修改,也許會看到一些以前見過的。

/yx/15994.html 無厘頭太空戰役

  1.創建新種族:

  種族文件是在“遊戲目錄\data\races\”下,一個txt文件對應一個種族,找一個你看好的種族,如rebel.txt,

  複製後再粘貼,然後把名字改成你想要的種族名,打開文件開始修改:

  [config]

  name = "rebel" #種族名字,改成你剛才的文件名,如剛才改成abc.txt的話,這裏要改成"abc"

  #guiname = "Rebels"

  guiname = "叛逆者" #遊戲中顯示的中文名,隨你喜歡怎麼改,但引號不能去掉

  logo = "rebels.jpg"

  debrisstartuv = 0

  debrisenduv = 32

  escapepodid = 3

  shield = "circle_shield.dds"

  #description = "The rebels are a collection of species that once formed part of the galactic empire, but broke away due to the harsh demands of the empire for ever greater sacrifices in terms of military commitment. The rebels reasoned that the only way to ever be free of a lifetime of military service for the glory of the empire was to dedicate their lives to fighting against them. As a result, today's modern rebel alliance contains the majority of the irony-resistant species in the galaxy."

  description = "叛逆者曾經是銀河帝國的一部分,因帝國殘酷苛刻的軍事承諾而造成越來越大的犧牲,他們掙脫了帝國的掌控。叛逆者認為要想獲得永遠的自由,隻有靠軍事手段與他們曾經為之獻身的帝國抗爭到底。因此,現代反叛聯盟包容了銀河係中大多數的反抗物種。" #描述也可以隨自己喜歡改。

  repairbotid = 3

  contrailid = 3

  music = rebellion_battle.ogg

  shieldcollapseuv = 3

  defaultnames = warships #默認的戰場名字文件名,最後在“遊戲目錄\data\shipnames\”下新建一個txt文件作為你的新種族的戰場名字,

  如創建為abcname.txt,那麼這裏就改為abcname

  guiid = 1

  lockable = 1 #是否需要解鎖,1為需要用榮譽值解鎖,0為不需要解鎖

  unlockcost = 4000 #如果上麵為1的話,這裏就是解鎖需要的榮譽值

  unlock_texture = "Rebel Valkyrie Cruiser.dds"

  [turrets]

  turret_auto_v1 = rebel_turret_auto_v1.dds,turrets_rebel.dds,0

  turret_auto_v2 = rebel_turret_auto_v2.dds,turrets_rebel.dds,1

  turret_auto_v3 = rebel_turret_auto_v3.dds,turrets_rebel.dds,2

  turret_auto_v4 = rebel_turret_auto_v4.dds,turrets_rebel.dds,3

  turret_auto_v5 = rebel_turret_auto_v5.dds,turrets_rebel.dds,4

  turret_auto_v6 = rebel_turret_auto_v6.dds,turrets_rebel.dds,5

  turret_bull_v1 = rebel_turret_bull_v1.dds,turrets_rebel.dds,6

  turret_bull_v2 = rebel_turret_bull_v2.dds,turrets_rebel.dds,7

  turret_bull_v3 = rebel_turret_bull_v3.dds,turrets_rebel.dds,8

  turret_bull_v4 = rebel_turret_bull_v4.dds,turrets_rebel.dds,9

  turret_las_v1 = rebel_turret_las_v1.dds,turrets_rebel.dds,10

  turret_las_v2 = rebel_turret_las_v2.dds,turrets_rebel.dds,11

  turret_las_v3 = rebel_turret_las_v3.dds,turrets_rebel.dds,12

  turret_las_v4 = rebel_turret_las_v4.dds,turrets_rebel.dds,13

  turret_las_v5 = rebel_turret_las_v5.dds,turrets_rebel.dds,14

  turret_miss_v1 = rebel_turret_miss_v1.dds,turrets_rebel.dds,16

  turret_miss_v2 = rebel_turret_miss_v2.dds,turrets_rebel.dds,17

  turret_miss_v3 = rebel_turret_miss_v3.dds,turrets_rebel.dds,18

  turret_miss_v4 = rebel_turret_miss_v4.dds,turrets_rebel.dds,19

  turret_miss_v5 = rebel_turret_miss_v4.dds,turrets_rebel.dds,19

  turret_pd_v1 = rebel_turret_pd_v1.dds,turrets_rebel.dds,20

  turret_pd_v2 = rebel_turret_pd_v2.dds,turrets_rebel.dds,21

  tractor_turret_v1 = tractor_turret_v1.dds,turrets_rebel.dds,27

  tractor_turret_v2 = tractor_turret_v2.dds,turrets_rebel.dds,29

  turret_plasma_v1 = plasma_turret_v1.dds,turrets_rebel.dds,24

  turret_plasma_v2 = plasma_turret_v2.dds,turrets_rebel.dds,25

  turret_plasma_v3 = plasma_turret_v3.dds,turrets_rebel.dds,26

  turret_ecm_v1 = rebel_turret_las_v1.dds,turrets_rebel.dds,10

  [victory_messages] #下麵是戰鬥勝利後顯示的話

  #0 = "Today was a victory for the underdog, the little guy, the man in the street, the common man, and also I guess for you."

  0 = "今天的勝利屬於所有的受壓迫者、小家夥、街頭流浪漢、普通人,我想也包含你。"

  #1 = "Another fantastic victory comrade! That will teach them the power of the ordinary man in the space-battleship."

  1 = "同誌們,又是一個了不起的勝利! 它將激勵著太空戰艦上的每一個人。"

  #2 = "Excellent, by blasting our enemies to atoms we have truly shown them that we will not partake in their bloodthirsty wars."

  2 = "非常好,把敵人打得稀巴爛將警告他們:我們不會束手待斃。"

  [defeat_messages] #下麵是戰鬥失敗後顯示的話

  #1 = "The rebel creed is to reward success rather than to punish failure. We will leave that to you. Here is a laser pistol with one charge. Don't make it too messy."

  1 = "叛逆者的信條是賞罰分明。我們要處理你。這裏有一把上膛的激光槍。不要搞得太髒。"

  #2 = "This glorious revolutionary struggle was going so well until you came along. Remind us again why we gave you a whole fleet to command..."

  2 = "在你來之前,我們的革命鬥爭一直是光榮的延續。這再次讓我們反思為何要把整個艦隊的指揮權給你..."

  #3 = "Disaster! We would have achieved a more decisive victory for the revolution if we had just held a jumble sale and sold raffle tickets."

  3 = "災難!看來我們隻有靠義賣和銷售彩票才能獲得革命的徹底勝利了。"

  [crew] #這個應該是駕駛員的名字。

  0 = "Jack"

  1 = "Connor"

  2 = "Kyle"

  3 = "Luke"

  4 = "Owen"

  5 = "Cole"

  6 = "Diego"

  7 = "Blake"

  8 = "Ben"

  9 = "Hayden"

  10 = "Carter"

  11 = "Cody"

  12 = "Jesse"

  13 = "Colin"

  14 = "Wallace"

  15 = "Derek"

  16 = "Wesley"

  17 = "Bill"

   

/yx/15994.html 無厘頭太空戰役

  2.創建新船體:

  船體文件是在“遊戲目錄\data\hulls\種族名”下,一個txt文件對應一個船體,找一個你看好的船體,如Federation Eagle Cruiser.txt,

  然後到“遊戲目錄\data\hulls\”下新建一個文件夾,名字為你新建的種族名如abc,然後把船體文件複製到這個文件夾下,

  船體文件也要改名字,如把Federation Eagle Cruiser.txt改成def.txt,打開文件開始修改:

  [config]

  classname = cruiser ###船艦等級,fighter 為戰鬥機,frigate 為護衛艦,cruiser 為巡洋艦###

  name = Federation Eagle Cruiser hull ###船體名字,改成你剛才的文件名,如剛才改成def.txt的話,這裏要改成def

  guiname = 聯邦鷹式巡洋艦船身 ###在遊戲界麵裏顯示的名字,隨自己喜歡吧###

  sprite = Federation Eagle Cruiser.dds ###以下3項是讀取該船艦模型的貼圖,不能隨便改###

  damagetexture = Federation Eagle Cruiser_damaged.dds

  hulktexture = Federation Eagle Cruiser_hulk.dds

  width = 220 ###寬度###

  height = 220 ###高度,其實就是長度^^###

  powerproduced = 9 ###固定的電力輸出,可改動###

  cost = 160 ###造價,可改動###

  racename = federation ###種族名稱,其實就是選哪個族才能用,改成你新建的種族名,如abc

  [bonuses] ###這個是外殼的能力加成,可再增加的###

  0 = SPEEDBOOST,0.9 #速度增加:90%

  1 = INTEGRITYBOOST,0.1 #船身完整度增加:10%

  2 = POWERBOOST,0.2 #電力輸出增加:20%

  3 = SHIELDBOOST,0.01 #護盾增加:10%

  4 = ARMOURBOOST,0.01 #裝甲增加:10%

  5 = COSTBOOST,-0.40 #費用增加:-40%,如果改成-0.50的話所需費用減半,不要超過1.00。

  [runninglights] ###無研究=v=誰做做白老鼠?###

  0 = 53.00,245.00,200.00,2.00,1

  1 = 202.00,245.00,200.00,2.00,0

  2 = 93.00,3.50,200.00,2.00,3

  3 = 163.00,4.00,200.00,2.00,0

  4 = 128.00,245.00,200.00,2.00,3

  5 = 116.00,15.00,391.11,1.11,3

  6 = 121.50,15.00,391.11,1.11,3

  7 = 134.50,15.00,391.11,1.11,3

  8 = 139.50,15.50,391.11,1.11,3

  9 = 100.50,179.50,391.11,1.11,3

  10 = 155.00,179.50,391.11,1.11,3

  [engineglows] ###推進器的拖尾位置和長度寬度吧,大概= =a###

  0 = 64,273,16,40,STANDARD ###前兩個數值是XY坐標,後兩個是寬長###

  1 = 192,273,16,40,STANDARD

  [targets] ###這個沒研究,誰來解說下~?###

  0 = 144.75,199.50,0,1,137.50,192.00,152.00,207.00,

  1 = 150.00,132.50,1,1,143.00,123.00,158.00,139.50,SHIP_EMMITER_THIN,(damage_sprite_sparks-149.00-133.00),(damage_sprite_sparks-144.00-126.00),(damage_sprite_sparks-155.00-128.00),(damage_sprite_sparks-145.00-125.00),(damage_sprite_sparks-144.00-134.00),

  2 = 141.75,173.00,0,1,134.00,166.50,149.50,179.50,(damage_sprite_sparks-145.00-169.00),(damage_sprite_sparks-143.00-175.00),

  3 = 165.50,180.00,1,1,152.00,158.00,179.00,202.00,SHIP_EMMITER_LARGE,(damage_sprite_sparks-165.50-180.00),(damage_sprite_sparks-163.00-168.00),(damage_sprite_sparks-164.00-173.00),(damage_sprite_sparks-166.00-178.00),(damage_sprite_sparks-168.00-185.00),(damage_sprite_sparks-170.00-190.00),(damage_sprite_sparks-178.00-200.00),(damage_sprite_sparks-176.00-197.00),

  4 = 145.25,78.75,0,1,140.50,73.50,150.00,84.00,

  5 = 191.50,128.00,0,1,178.50,113.00,206.00,162.50,

  6 = 133.50,37.50,0,1,121.00,20.00,146.00,55.00,(damage_sprite_sparks-133.50-37.50),(damage_sprite_sparks-130.00-34.00),(damage_sprite_sparks-135.00-33.00),(damage_sprite_sparks-139.00-39.00),(damage_sprite_sparks-133.00-39.00),(damage_sprite_sparks-135.00-45.00),(damage_sprite_smoke-136.00-42.00),

  7 = 113.00,223.50,0,1,108.00,217.50,118.00,229.50,

  8 = 121.75,10.25,0,1,116.50,5.50,127.00,15.00,

  9 = 112.00,172.00,0,1,104.50,164.00,119.50,180.00,(damage_sprite_sparks-113.00-173.00),(damage_sprite_sparks-115.00-176.00),

  10 = 128.00,130.25,0,1,122.00,124.50,134.00,136.00,

  11 = 131.25,152.75,0,1,120.00,140.00,142.50,165.50,(damage_sprite_sparks-125.00-152.00),

  12 = 112.00,84.00,0,1,101.00,68.00,123.00,100.00,(damage_sprite_sparks-112.00-84.00),(damage_sprite_sparks-113.00-89.00),

  13 = 85.00,161.00,1,1,78.00,153.00,92.00,169.00,SHIP_EMMITER_THIN,(damage_sprite_sparks-85.00-161.00),(damage_sprite_sparks-85.00-163.00),

  14 = 61.50,147.50,0,1,51.50,110.00,76.00,249.00,(damage_sprite_smoke-63.00-149.00),(damage_sprite_sparks-58.00-146.00),

  15 = 113.75,109.25,0,1,105.50,103.00,122.00,115.50,(damage_sprite_smoke-113.00-109.00),

  16 = 141.00,109.00,0,1,132.00,102.00,150.00,116.00,

  17 = 112.50,194.00,1,1,100.00,181.00,125.00,207.00,SHIP_EMMITER_LARGE,(damage_sprite_sparks-112.50-194.00),(damage_sprite_sparks-108.00-197.00),(damage_sprite_sparks-114.00-199.00),(damage_sprite_sparks-115.00-194.00),(damage_sprite_sparks-111.00-192.00),

  18 = 90.50,190.50,0,1,83.50,181.50,97.50,199.50,(damage_sprite_sparks-89.00-191.00),(damage_sprite_sparks-92.00-192.00),(damage_sprite_smoke-89.00-193.00),(damage_sprite_sparks-85.00-190.00),

  19 = 80.75,205.75,0,1,77.00,199.50,84.50,212.00,

  20 = 191.50,219.00,0,1,180.00,165.50,206.00,247.00,(damage_sprite_smoke-191.00-222.00),

  21 = 107.25,134.25,0,1,100.50,125.00,114.00,143.50,(damage_sprite_sparks-107.00-136.00),(damage_sprite_sparks-104.00-137.00),

  22 = 138.00,61.00,0,1,133.00,56.50,143.00,65.50,

  23 = 175.25,209.25,0,1,171.50,204.50,179.00,214.00,

  24 = 120.00,60.00,0,1,115.50,55.50,124.50,64.50,

  [slots] ###這個就是重點了,咱們的炮塔和配件槽,可以增加炮台,建議用3DM速改組的船體修改器,方便又直觀

  0 = 128.00,17.00,TURRET,(111.00-24.00),(145.00-24.00),

  1 = 108.00,46.00,TURRET,

  2 = 148.00,46.00,TURRET,

  3 = 128.00,173.50,STANDARD,

  4 = 128.00,110.00,TURRET,(118.00-101.00),(138.00-101.00),

  5 = 111.50,140.50,STANDARD,

  6 = 144.50,140.50,STANDARD,

  7 = 128.00,78.00,TURRET,

  8 = 83.00,175.00,TURRET,(81.00-166.00),(91.00-160.00),

  9 = 173.00,175.00,TURRET,(175.00-166.00),(165.00-160.00),

  10 = 63.00,150.50,STANDARD,

  11 = 194.00,151.50,STANDARD,

  12 = 64.00,232.00,STANDARD,

  13 = 192.00,232.00,STANDARD,

  14 = 128.00,204.50,STANDARD,

  15 = 170.00,199.00,STANDARD,

  16 = 86.00,199.00,STANDARD,

  17 = 128.00,236.00,STANDARD,

  [explosions] ###爆點,無須理會,除非你想它被火光覆蓋全身###

  0 = 0,128,80,EXP_FRIGATE

  1 = 45,142,82,EXP_DESTRUCTION_PLACED

  2 = 75,83,195,EXP_DESTRUCTION_PLACED

  3 = 90,68,202,EXP_BLASTGLARESMALL

  4 = 101,61,242,EXP_DESTRUCTION_PLACED

  5 = 120,145,224,EXP_DESTRUCTION_PLACED

  6 = 200,47,189,EXP_FRIGATEBREAKUP

  7 = 210,0,0,EXP_STARTBREAKUP

  8 = 220,116,48,EXP_BLASTGLARESMALL

  9 = 230,107,31,EXP_DESTRUCTION_PLACED

  10 = 270,128,128,EXP_CRUISERDEBRIS

  11 = 290,149,121,EXP_DESTRUCTION_PLACED

  12 = 300,105,127,EXP_DESTRUCTION_PLACED

  13 = 310,125,120,EXP_DESTRUCTION_PLACED

  14 = 330,194,148,EXP_BLASTGLARESMALL

  15 = 344,193,145,EXP_DESTRUCTION_PLACED

  16 = 400,128,175,EXP_FRIGATEBREAKUP

  17 = 400,128,175,EXP_PLUMES

  18 = 400,128,175,EXP_BLASTGLARE

  19 = 400,128,175,EXP_ANGLED_DEBRIS

  [hulks] ###沒研究,別隨便改動~###

  0 = 176,5,332,240,(emit-226-177-hulk_emmiter),(emit-272-86-hulk_emmiter),(emit-269-71-hulk_emmiter),(emit-233-69-hulk_emmiter),(emit-258-40-hulk_emmiter),(emit-256-40-hulk_emmiter),(emit-226-164-hulk_smoke_emmiter),(emit-276-74-hulk_smoke_emmiter),

  1 = 99,241,410,510,(emit-120-291-hulk_emmiter),(emit-123-306-hulk_emmiter),(emit-163-404-hulk_emmiter),(emit-178-385-hulk_emmiter),(emit-176-364-hulk_emmiter),(emit-219-391-hulk_emmiter),(emit-253-413-hulk_emmiter),(emit-223-325-hulk_emmiter),(emit-230-345-hulk_emmiter),(emit-214-289-hulk_emmiter),(emit-228-277-hulk_emmiter),(emit-258-300-hulk_emmiter),(emit-266-308-hulk_emmiter),(emit-297-268-hulk_emmiter),(emit-289-284-hulk_emmiter),(emit-328-346-hulk_emmiter),(emit-337-373-hulk_emmiter),(emit-384-431-hulk_emmiter),(emit-389-452-hulk_emmiter),(emit-229-331-hulk_smoke_emmiter),(emit-331-355-hulk_smoke_emmiter),(emit-381-441-hulk_smoke_emmiter),

   

/yx/15994.html 無厘頭太空戰役

  3.創建新武器:

  武器裝備文件全都在在“遊戲目錄\data\modules\”下,一個txt文件對應一件裝備,找一個你看好的裝備,

  複製後再粘貼,然後把名字改成你想要的裝備名,建議在原有文件名上加上1、2、3這些號碼,方便修改,還有就是一邊開遊戲一邊修改,

  在遊戲裏找到你想修改的裝備,看數值然後對應文件裏的相同數值修改,這樣就知道那個數值代表是什麼了。

  [config]

  unlockcost = 0 #解鎖費用 這是默認有的,所以就是0

  lockable = 0 #這裏0就是未鎖的,1就是鎖定的

  armour_penetration = 60 #物理裝甲穿透力 越大越容易打穿裝甲,不過不是能能量盾

  beam_duration = 1400 #光束射擊持續時間

  beamwidth = 6.0 #光束粗細,你要改到30以上就可以看到戰艦版的超級衝擊波了

  blasttexture = "beam_greenish_atlas.dds" #數據包選用

  category = "WEAPONS" #類別“武器” ;"DEFENSES"是防禦;"OTHER"是其他;"ENGINES"是引擎;

  classname = "SIM_BeamWeaponModule"

  color = 255,16,16 #這是顏色代碼,代表炮台的三塊顏色,如果是加農炮之類的這裏隻有一個數值,1為黃色長方形子彈;2為淺藍色長方形子彈;3為藍色長方形子彈;4為粉紅色橢圓子彈;5為青色橢圓子彈;6為淺紫色倒三角形子彈;7為淺藍色倒三角形子彈;8為青色倒三角形子彈。

  cost = 112 #價格

  crew_required = 8 # 需要船員數量

  damage = 52 #破壞力,威力,攻擊力

  description = "You can blast things with beam weapons, or you can fuse them. Fusing is the new blasting, and a great way to cut your way through strong enemy armour." 這是廢話,就是對這個武器的描述“你可以用光束武器摧毀撕獵事物,或者用它來熔化事物,激光熔物是一種新的攻擊方式,也是一種很好的方式來摧毀你的敵人的裝甲”從描述上來看,這個武器對物理裝甲的穿透破壞力比較有特色。

  fire_interval = 2500 #發射間隔,一般200左右就比較合適

  grain = "beam_greenish_atlas.dds"

  guiname = "Fusion Beam" #遊戲裏顯示的名字 ,可用中文顯示

  has_grain = 1 #是否帶有光束粒子效果,1就是有,0就是無

  hitpoints = 105 #該武器的生命值,即耐久度

  icon = turret

  min_range = 275 #最小射程,如果敵人進入這個距離以內,你的武器就變啞巴了。

  max_range = 705 #最大射程。

  name = "cruiser_federation_beamlaser" #名字要對應你修改的這個文件名,

  如文件名修改成cruiser_federation_beamlaser2.txt的話,這裏也要修改成cruiser_federation_beamlaser2

  optimum_range = 660 #最佳威力射程

  powerconsumed = 16 #占用能源,能源就是由動力機組提供的

  restricted = "federation" #這一行比較重要,因為我們一般修改了以後擔心敵人也可以使用被修改好的BT武器,而這一行其它設備一般沒有,而加上這一行以後就成為該勢力種族專用的,這裏的federation就是我們遊戲默認使用的藍色艦隊,也就是聯邦艦隊。當然還有alliance外星人,empire帝國,rebel海盜三個種族勢力。隻要在雙引號裏換上對應的名字就能讓該設備成為這個種族勢力的專用物品——如果沒有這行字的話,就是四大種族通用的。

  shield_penetration = 24 #能量盾穿透破壞力

  size = "CRUISER" #使用型號“巡洋艦” ,"FIGHTER" 為戰鬥機可用,"FRIGATE" 為護衛艦可用;

  sound = "data/sounds/cruiser_beamlaser.ogg" #武器發射的聲音文件

  soundvolume = 1.0 #武器發射的音量大小

  texture = "beam_greenish_atlas.dds"

  speed = 2 #武器飛行速度,比如導彈和激光彈等,這個數值越大,導彈飛得就越快,如果超過5.0的話就快到眼睛看不清楚了。

  tracking_speed = 1.5 #追蹤速度,應該影響命中率

  height = 10 #加農炮之類的發射光線的長度

  width = 10 #加農炮之類的發射光線的寬度

  turret_sprite = turret_las_v2

  turretsize = 12.0 #炮台的大小

  weight = 79 #重量,這個改小一點可以有效提高戰艦的負擔,增加速度的關鍵

  slot_type = TURRET #該武器的裝備位置——turret就是指武器插槽,就是六邊型的孔;STANDARD為正方形的孔;

  uisortpos = 1050

   

/yx/15994.html 無厘頭太空戰役

  4.創建新關卡:

  弄關卡需要改動三個文件夾,一個是“遊戲目錄\data\scenarios\”,一個是“遊戲目錄\data\deployments\”,還有一個是“遊戲目錄\data\ships\”,

  先打開“遊戲目錄\data\scenarios\”,一個txt文件對應一個關卡,找一個你看好的關卡,如bg2.txt,

  複製後再粘貼,然後把名字改成你想要的關卡名,打開文件開始修改:

  [config]

  gui_id = 4 #關卡代號,這裏代表第四關

  backdrop = bg2.jpg #在選擇戰役那裏顯示的圖片,在“遊戲目錄\data\bitmaps\backdrops\”下。

  icon = bg2_icon.jpg #戰場背景圖片,也在“遊戲目錄\data\bitmaps\backdrops\”下

  name = scenario2 #這個很重要,等會你要在“遊戲目錄\data\deployments\”下新建一個文件夾,命名的文件夾名就是這裏的名字,如scenario13

  #guiname = The Lagoon Nebula

  guiname = 礁湖星雲 #關卡在遊戲中顯示的名字

  mapsizex = 2048.0000 #這兩個數字是地圖的大小,這個是地圖的寬度

  mapsizey = 2048.0000 #這個是地圖的長度

  starfield = 1

  fleetcostlimit = 25000 #艦隊預算,即可分配的金錢

  pilotlimit = 60 #可用的飛行員數

  enemyrace = rebel #這關要對抗的種族名,如果你想跟你自己創建的種族對戰,這裏就改為你創建的種族名,如abc

  shader = data/shaders/yellowboost.fx

  #description = Shields at 50% effectiveness

  description = 護盾達到50%效能 #隨便改

  size = 小 #隨便改

  unlocked_after = scenario1 #這個意思是等scenario1這關通過後才解鎖,如果不想要別的關卡通過後才解鎖這關的話就設為unlocked_after = "";

  type = SKIRMISH #關卡類型,SKIRMISH表示有難度選擇的殲滅戰;"SURVIVAL"則表示無限敵人的挑戰關卡。

  player_deployment = 10,10,710,2038 #我方可布局的坐標和範圍,10,10表示坐標,710,2038表示範圍

  ai_deployment = 1348,10,2038,2038 #我方可布局的坐標和範圍,1348,10表示坐標,2038,2038表示範圍

  [variables] #這項是空間異常,可以自己增加

  SHIELD_STRENGTH_MULTIPLIER,0.50 #表示護盾強度減少50%

  FIGHTERS_INOPERABLE #表示不能讓戰鬥機出場

  CRUISERS_INOPERABLE #表示不能讓巡洋艦出場

  FRIGATES_INOPERABLE #表示不能讓護衛艦出場

  ENGINES_REQUIRED #表示所有戰艦需要安裝引擎才能上場

  如果想把新建的種族作為新建關卡的敵人,那麼自己還需要建個艦船配置文件,這非常簡單,

  進入遊戲在設計艦船裏用你新建種族的船體設計一個,然後保存,那麼在“我的文檔或者Administrator 的文檔\My Games\GratuitousSpaceBattles\ships、”下

  就有了已經設計後的艦船文件,把它們剪切到“遊戲目錄\data\ships\”下,如果你不想跟敵人是同樣的裝備的話,艦船配置文件就要換個名字,如改成a1.txt

  打開:

  [config]

  name = 巡洋艦 2 #改為對應的文件名,如改為a1

  guiname = 巡洋艦 2 #遊戲中顯示的名字,隨便改

  hull = Federation Buffalo Cruiser hull #對應的船體

  [modules] #下麵是武器插槽的各個代號上的裝備名字

  0 = cruiser heavy plasma,

  1 = cruiser_pointdefence,

  2 = cruiser megatonmissile,

  3 = cruiser_quantumblaster,

  4 = cruiser power III,

  5 = cruiser_ecm beam,

  6 = cruiser shield II,

  7 = cruiser_pdscanner,

  8 = cruiser_ecm shock,

  9 = cruiser_ecm shock,

  10 = cruiser shield reflective,

  11 = cruiser_armour II,

  12 = cruiser crew III,

  13 = cruiser_repair,

  14 = cruiser power III,

  15 = cruiser_targetboosterI,

  16 = cruiser_engine III,

  17 = cruiser_ecm shock,

  

  接下來就是在關卡裏放上你創建的艦船了,在“遊戲目錄\data\deployments\”下新建一個文件夾,文件夾的名字是你創建的關卡裏的那個名字,如scenario13(跟關卡文件裏的 name = scenario13 對應),然後在其他關卡裏複製這三個txt文件aifleet_easy.txt、aifleet_medium.txt、aifleet_hard.txt (三個難度)到這個文件夾下,如果你新建的關卡是無限敵人挑戰關的話,就找wave1_0.txt、wave1_1.txt、wave1_2.txt、wave1_3.txt、wave1_4.txt……wave1_5.txt(應該是每一波攻擊的配置)這些文件複製吧,一個一個打開修改:

  [ship0]

  shipid = 1 #代號,我也不知為何物

  name = 警覺號 #戰場名字

  design = _rebel loki frigate #你新建的艦船配置文件的名字,如改為a1

  pos = 1440,1152 #艦船分配的坐標

  quantity = 1 #艦船數量,隨著難度提高可以增加

  angle = 270

  behaviour_0 = ATTACK_FRIGATES,-1,0.50,500.00 #艦船命令,可以自己增加,有興趣自己研究吧

  behaviour_1 = ESCORT,14,256.02,0.00

  angle = 270

  [ship13] #跟上麵一樣

  shipid = 20

  name = 不懈號

  design = _rebel minotaur cruiser

  pos = 1824,1248

  quantity = 1

  angle = 270

  behaviour_0 = ATTACK_FRIGATES,-1,0.50,400.00

  behaviour_1 = ATTACK_CRUISERS,-1,0.80,800.00

  angle = 270

   

/yx/15994.html 無厘頭太空戰役

  5.創建戰場名字:

  那麼最後就是在“遊戲目錄\data\shipnames\”下創建一個txt文件來顯示你新建種族的戰場名字了,如創建為abcname.txt(跟種族文件裏的 defaultnames = abcname 對應),

  文件裏加上:

  [names]

  無畏號

  無畏號

  闊劍號

  騎士號

  百夫長號

  混沌號

  追獵號

  巨神號

  矛盾號

  征服者號

  勇氣號

  果敢號

  不屈號

  挑戰號

  決心號

  剝奪號

  帝王號

  獵鷹號

  無懼號

  劍鬥號

  恐畏號

  恐畏號

  狂怒號

  光榮號

  榮譽號

  巨人號

  漢尼拔號

  大力神號

  xxx

  xxx

  xxx

  名字是隨機挑的,隨便你喜歡加,一行一個。

飛翔聲明:飛翔網登載此文出於傳遞更多信息之目的,並不意味著讚同其觀點或證實其描述。

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