;LevelIndex 0 (For Level 1 minions)//這裏是在這個等級裝備掉落時出現極品的幾率,最後一個是最好的,GradeChance這個是掉落率,改這個就成,PS:一個等級裏的GradeChanc後麵所有數值加起來要等於1.
+ItemQualityLookup=(LevelIndex=0,ItemGrade=-1,GradeChance=0.00,NumProperties=0)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=-1,GradeChance=0.00,NumProperties=1)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=-1,GradeChance=0.00,NumProperties=2)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=0,GradeChance=0.00,NumProperties=0)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=0,GradeChance=0.00,NumProperties=1)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=0,GradeChance=0.00,NumProperties=2)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=1,GradeChance=0.00,NumProperties=0)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=1,GradeChance=0.00,NumProperties=1)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=1,GradeChance=0.00,NumProperties=2)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=2,GradeChance=0.00,NumProperties=0)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=2,GradeChance=0.00,NumProperties=1)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=2,GradeChance=0.00,NumProperties=2)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=3,GradeChance=0.00,NumProperties=0)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=3,GradeChance=0.00,NumProperties=1)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=3,GradeChance=1,NumProperties=2)//這裏是最極品裝備掉落率
+MagicPropertyLookup=(PropertyName="Fire_Fiery",LevelIndex=1,Chance=1.0)//這裏是各種魔法屬性的修改,不一個一個看了
+MagicPropertyLookup=(PropertyName="Fire_Burning",LevelIndex=3,Chance=1.16)
+MagicPropertyLookup=(PropertyName="Fire_Flaming",LevelIndex=5,Chance=1.32)
+MagicPropertyLookup=(PropertyName="Fire_Scorching",LevelIndex=7,Chance=1.48)
+MagicPropertyLookup=(PropertyName="Fire_Blazing",LevelIndex=9,Chance=1.64)
//以下是職業的模板屬性
[PlayerClericTemplate DNDPlayerPawnTuningValues]//僧侶或者翻譯成牧師
UseDescriptionValues=true
;Final HP: 260
BaseHP=96
BaseSpeed=750
XPLevel=1
BaseSTR=15 ;+2
BaseCON=15 ;+2
BaseDEX=12 ;+1
BaseINT=9 ;-1
BaseWIS=18 ;+4
BaseCHA=10 ;+0
BaseAC=10
BaseMD=12
HealthPerLevel=16
[PlayerRogueTemplate DNDPlayerPawnTuningValues]//盜賊
UseDescriptionValues=true
;Final HP: 240
BaseHP=94
BaseSpeed=850
XPLevel=1
BaseSTR=14 ;+2
BaseCON=14 ;+2
BaseDEX=18 ;+4
BaseINT=10 ;+0
BaseWIS=11 ;+0
BaseCHA=12 ;+1
BaseAC=10
BaseMD=10
HealthPerLevel=14
[PlayerWizardTemplate DNDPlayerPawnTuningValues]//男巫
UseDescriptionValues=true
;Final HP: 200
BaseHP=101
BaseSpeed=800
XPLevel=1
BaseSTR=10 ;+0
BaseCON=10 ;+0
BaseDEX=15 ;+2
BaseINT=18 ;+4
BaseWIS=11 ;+0
BaseCHA=12 ;+1
BaseAC=10
BaseMD=12
HealthPerLevel=11
[PlayerTemplate DNDPlayerPawnTuningValues]//這個估計是戰士吧
UseDescriptionValues=true
;Final HP: 300
BaseHP=100
BaseSpeed=800
XPLevel=1
BaseSTR=18 ;+4
BaseCON=15 ;+2
BaseDEX=14 ;+2
BaseINT=9 ;-1
BaseWIS=10 ;+0
BaseCHA=10 ;+0
BaseAC=10
BaseMD=11
HealthPerLevel=20
ItemSellCHAMultiplier=0.1//這個屬性是改賣出物品獲得G幣倍數(賺錢必備)
重要的差不多就這麼些了...再重申一下,我英文水平有限,參考google查找翻譯的,難免出錯,歡迎兄弟們補充修正.