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《DOTA2》6.82改動日誌一覽

2014/8/12 8:42:36 來源:飛翔整理 編輯:飛翔小編 瀏覽量:497 標簽: DotA2

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【飛翔導讀】近期在國外的網站上看到了疑似DOTA2 6.82的改動日誌,整個日誌看起來真實度很高,但不是官方日誌,不要太較真,一起來看看吧。

近期在國外的網站上看到了疑似DOTA2 6.82的改動日誌,整個日誌看起來真實度很高,但不是官方日誌,不要太較真,一起來看看吧。

貼吧網友康猩猩在reddit上瞄到的疑似DOTA2 6.82改動日誌(原貼好像已經不在了),整個日誌看起來真實度非常高,當然大家也不必較真,畢竟不是官方日誌,如果是假的就當娛樂大眾吧,下麵請看詳情:



Alchemist
·Chemical Rage bonus movement speed reduced from 30/40/60 to a constant 35.
煉金術士
·化學狂暴提升的移動速度從30/40/60平衡為恒定35


Anti-mage
·Innate magic resistance increased from 25% to 35%
·Clicking beyond the range of the blink will still use the maximum range of the blink[?]
[?]Used to be a bug as it should use 80% instead of 100% range.
敵法師
·基礎魔法抗性從25%提升至35%
·即使點擊施法的距離超過閃爍的最大距離,實際閃爍的距離也會按照最大距離來算[?]
[?]之前這屬於bug,因為應該隻閃爍最大距離的80%而不是最大距離。


Axe
·Battle Hunger manacost reblanced from 75/85/95/105 to 80/85/90/95.
斧王
·戰鬥饑渴的魔法消耗從75/85/95/105點平衡為80/85/90/95點


Bane
·Enfeeble now goes through magic immune.
·Nightmare cast point reduced from 0.5 to 0.3.
·Nightmare End is now an targeted spell that can wake up any targets.If wakes up an enemy unit,Nightmare End will deal the rest damage immediately.[?]
[?]Nightmare End has a same cast range with Nightmare.
禍亂之源
·虛弱現在可以直接對魔法免疫單位釋放
·噩夢的施法前搖從0.5秒降低至0.3秒
·現在噩夢終止是一個指向性技能,禍亂之源可以將任意目標喚醒,若喚醒的目標為敵方單位,則立即對其造成噩夢剩餘的傷害。[?]
[?]施法距離同噩夢


Beastmaster
·Primal Roar now gives Beast Master and all units under his control a buff increasing their movement speed by 20%,lasts for 5s.
獸王
·釋放原始咆哮後,獸王及其控製的單位的移動速度提升20%,持續5秒。


Blood Seeker
·Added Aghanim*s Scepter upgrade:
·Blood Seeker gains health by 30%/40%/50% of the target*s HP loss at the range of 400.
嗜血狂魔
·割裂:添加神杖升級效果
神杖升級後,嗜血狂魔在目標身邊400的範圍內,能夠回複30%/40%/50%的目標損失的生命值。


Brewmaster
·Primal Split manacost increased from 125/150/175 to 150/200/250.
酒仙
·元素分離的魔法消耗從125/150/175點提升至150/200/250點


Bounty Hunter
·Base movement speed increased from 315 to 320.
賞金獵人
·基礎移動速度從315提升至320


Chen
·Penitence cast range increased from 600 to 700
·Penitence now deals bonus damage by points rather than by percent.

·贖罪的施法距離從600提升至700
·贖罪現在不再按照百分比計算額外傷害,而是直接按照點數給予傷害


Clinkz
·Strafe cooldown reduced from 45/40/35/30 to a constant 30.
克林克茲
·掃射的冷卻時間從45/40/35/30秒降低至恒定30秒


Crystal Maiden
·Arcane Aura mana regen increased from 1/1.5/2/2.5 to 1.5/2/2.5/3.
·Arcane Aura now remain effective even if Crystal Maiden is dead.
水晶室女
·奧術光環增加的魔法恢複速率從每秒1/1.5/2/2.5點提升至每秒1.5/2/2.5/3點
·奧術光環將不會因為水晶室女的死亡而失效

冰女的改動個人感覺還不錯


Doom
·The special abilities are only given when Doom has fully devour the creep.[?]
[?]If dies before he fully devour the creep,Doom will not acquire the special ability.
·Scorched Earth cast time increased from 0.3 to 0.6.
·Scorched Earth carpet radius reduced from 600 to 400.
末日使者
·吞噬現在隻有在末日使者完全消化該單位後才能獲得其技能[?]
[?]如果末日在消化完之前死亡,將不會獲得技能
·焦土的施法前搖從0.3提升至0.6
·焦土的作用範圍從600降低至400


Drow Ranger
· Gust knockback duration increased from 0.6/0.7/0.8/0.9 to 1.
·Precision Aura now affects defense towers once cast.
·Precision Aura cooldown reduced from 120 to 100.
卓爾遊俠
·狂風的擊退時間從0.6/0.7/0.8/0.9秒提升至1秒
·強擊光環釋放後可以給防禦塔增加攻擊力,冷卻時間從120秒降低至100秒。


Earth Shaker
·Enchant Totem manacost increased from 50 to 70.
撼地者
·強化圖騰的魔法消耗從50點提升至70點


Earth Spirit
·Boulder Smash cast range increased from 150 to 200.
·Boulder Smash damage rescaled from 125 to 125/150/175/200.
·Damage dealt from Rolling Boulder and Geomagnetic Grip now applies to all magnetized heroes.
大地之靈
·巨石衝擊的施法距離從150提升至200
·巨石衝擊的傷害從恒定的125點提升至125/150/175/200點
·巨石翻滾和地磁之握的傷害會通過磁化傳遞


Elder Titan
·The astral spirit stomp now slows movement speed by 50% instead of causing unconsiousness.[?]
[?]The Elder Titan stomp still causes enemy unconsious.
·Echo Stomp duration rescaled from 2/3/4/5 to 2.5/3/3.5/4.
上古巨神
·現在星體遊魂的回音重踏將造成50%的減速效果,而不是昏迷效果[?]
[?]上古巨神本體依舊造成昏迷效果
·回音重踏的持續時間從2/3/4/5秒平衡為2.5/3/3.5/4秒


Enigma
·Midnight Pulse cooldown increased from 25 to 40.
謎團
·午夜凋零的冷卻時間從25秒增加至40秒


Faceless Void
·Chrono Sphere now increases Faceless Void*s attack speed by 60
虛空假麵
·虛空假麵在時間結界中攻擊速度提升60
虛空難道是冰蛙剛認的幹兒子?


Huskar
·Base strength increased from 21 to 24.
哈斯卡
·初始力量從21增加到24

單車武士春天來了


Invoker
·Sun Strike manacost reduced from 175 to 150, cooldown reduced from 30 to 25.
祈求者
·陽炎衝擊的魔法消耗從175點降低至150點,冷卻時間從30秒降低至25秒


Jakiro
·Dual Breath interval between two breath reduced from 0.3 to 0.2
·Liquid Fire cooldown reduced from 20/15/10/4 to 16/12/8/4.
傑奇洛
·冰火交加兩次吐息的間隔從0.3秒降低至0.2秒
·液態火的冷卻時間從20/15/10/4秒降低至16/12/8/4秒


Lich
·Frost Blast initial target damage adjusted from 50/100/150/200 to 75/100/125/150,area damage adjusted from 75/100/125/150 to 50/100/150/200.
巫妖
·對主目標的傷害從50/100/150/200點調整為75/100/125/150點,範圍傷害從75/100/125/150點調整為50/100/150/200點


Lina
·Lina will gains 3 stacks of Fiery Soul directly once she kills a hero.
麗娜
·當麗娜殺死敵方英雄後,將直接獲得3層熾魂效果


Lion
·Mana Drain duration increased from 5 to 7.
·Finger of Death cooldown reduced from 160/100/40 to 140/90/40.
萊恩
·法力吸取的持續時間從5秒提升至7秒
·死亡之指的冷卻時間從160/100/40秒降低至140/90/40秒


Lycan
·Feral Impulse is now a single target buff,and changes back to an aura in true form.
狼人
·野性驅使現在隻是一個單體技能,隻有在變狼時才是光環

感覺狼人砍的不夠狠啊。


Medusa
·Base damage increased by 10.
美杜莎
·基礎攻擊力增加10點


Mirana
·Sacred Arrow range from 3000 to 2000.
·To reach the maximum stuns and damage,the arrow now need to travel 2000 instead of 1500.
·Leap attack speed bonus increased from 8/16/24/32 to 10/20/30/40.
米拉娜
·月神之箭的射程從3000降低到2000
·月之神箭造成最大傷害和眩暈所需飛行的最小距離從1500提升至2000
·跳躍增加的攻擊速度從8/16/24/32點增加到10/20/30/40點


Morphling
·Wavefrom lvl1 manacost increased from 140 to 150.
·Adaptive Strike cast range reduced from 600/700/800/900 to a constant 750.
變體精靈
·1級波浪形態的魔法消耗從140點增加至150點
·變體攻擊的施法距離從600/700/800/900平衡為恒定750

一姐會雄起嗎,感覺這次加強到點子上了。


Naga Siren
·Armor decreased by 3.
·Mirror Image now increases Naga Siren 0/1/2/3 armor.[?]
·[?]Illusions won*t benefit from bonus armor.
·Ensnare cast point reduced from 0.65 to 0.3.
娜迦海妖
·初始護甲降低3點
·現在鏡像能夠提供0/1/2/3點護甲[?]
[?]鏡像不繼承額外護甲
·誘捕的施法前搖從0.65秒降低至0.3秒


Necrophos
·Death Pulse manacost reduced from 125/145/165/185 to 100/120/150/180
死靈法師
·死亡脈衝的魔法消耗從125/145/165/185點降低至100/120/150/180點



Night Stalker
·Crippling Fear night chance to miss increased from 50% to 70%.
·Dark Time cooldown reduced from 180/150/120 to a constant 120.
暗夜魔王
·傷殘恐懼的丟失幾率從50%提高到70%
·黑暗時間的冷卻時間從180/150/120秒降低至120秒
膀胱榮耀的打法會改變嗎?
NEC這個改動是秀存在感嗎……看啥看,我也在說你呢,巫妖!

夜魔這個改動我喜歡


Ogre Magi
·Ignite movement speed slow increased from 20%22%/24%/26% to a constant 30%
·Heros affected by Bloodlust gain 10 bonus experience when kill creeps and neutrals.
·Unrefined Fireblast manacost reduced from 60% of current mana to 40% of current mana
食人魔魔法師
·引燃的減速效果從20%22%/24%/26%提升至恒定30%
·受嗜血影響的英雄殺死敵方小兵、野怪能過獲得額外的10點經驗值
·未精通的火焰爆轟的魔法消耗從60%的當前魔法值降低至40%的當前魔法值


Omniknight
·Aghanim*s Scepter Guardian Angel cooldown decreased from 150 to 120.
全能騎士
·神杖升級後,守護天使的冷卻時間從150秒降低至120秒


Outworld Devourer
·Arcane Orb damage percent increased from 6%/7%/8%/9% to 7%/8%/9%/10%.
歿境神蝕者
·奧術天球的傷害百分比從6%/7%/8%/9%提升至7%/8%/9%/10%


Phantom Assassin
·Coup de Gr?ce now gives 10% movement speed bonus for 3 seconds when procs.
幻影刺客
·恩賜解脫在觸發暴擊後能增加幻影刺客10%的移動速度,持續3秒


Phantom Lancer
·Phantom Edge reworked.
Old Phantom Edge:
Phantom Lancer hones his abilities. Improves chance of Juxtaposing, and the Juxtapose illusions can now create their own illusions. Phantom Edge also increases Phantom Lancer*s magic resistance.
Magic Resistance: 10/15/20%
Juxtapose Chance Bonus: 2/4/6%
Juxtapose Illusion Duplication Chance: 3/5/7%
New Phantom Edge:
Phantom Lancer hones his abilities.Improves chance of Juxtaposing.When cast,Phantom Lancer and all his illusions have a 100% chance to create illusions by attacking in a few seceonds.
Duration:3/4/5
Juxtapose Chance Bonus: 4/6/8%
Cooldown:40/30/20
manacost:80
幻影長矛手
·幻化之鋒重做
舊版幻化之鋒:
幻影長矛手磨練他的技能。提高並列的概率,並列的幻象現在也能創造自己的幻象。幻化之鋒也能提高幻影長矛手的魔法抗性。
魔法抗性:10%/15%/20%
幻象複製概率:3%/5%/7%
並列概率加成:2%/4%/6%
新版幻化之鋒:
幻影長矛手磨練他的技能,提高並列的概率。開啟後,使自己及自己的幻象在短時間內的攻擊中有100%的概率創造幻象。
持續時間:3/4/5秒
並列概率加成:4%/6%/8%
冷卻時間:40/30/20
魔法消耗:80


Queen of Pain
·Turn rate increased from 0.5 to 1.0.
·Scream of Pain radius increased from 475 to 525.
·Sonic Wave cooldown rescaled from 135 to 100.
痛苦女王
·轉身速率從0.5提升至1.0
·痛苦尖叫的作用範圍從475增加到525
·超聲衝擊波的冷卻時間從135秒降低至100秒



Razor
·Static Link coolown increased from 25 to 30
·Eye of the Storm damage per strike reduced from 37.5/50/62.5 to 18/25/32
·Eye of the Storm now strike 2 units per interval.[?]
[?]One lightning strikes enemy units with the lowest health and reducing their armor,and the other one strikes enemy units randomly without armor reducing.
閃電幽魂
·靜電鏈接的冷卻時間從25秒增加至30秒
·風暴之眼每次的打擊傷害從37.5/50/62.5降低至18/25/32
·風暴之眼現在一次能打擊兩個單位。[?]
[?]一個打擊生命值最低的敵方單位,並降低其護甲,另一個隨機打擊敵方單位,但沒有降低護甲的效果。


Riki
·Base movement speed increased from 300 to 305
·Now Riki has no collision size in Smoke Screen.
力丸
·基礎移動速度從300提升至305
·現在力丸在煙幕中無碰撞體積

QOP這次加強很多啊,終於全麵加強了,我一直感覺QOP不怎麼強,但是不知道為什麼冰蛙一直不加強。至於電棍這個,有點扯,即使這個改動真是泄露的,正式版估計也不會有。


Sand King
·Movement speed increased from 300 to 305.
·Sand Storm damage rescaled from 25/50/75/100 to 40/60/80/100.
·Sand Storm now deals composite damage.
沙王
·移動速度從300提高到305
·沙塵暴的傷害從每秒25/50/75/100點平衡為每秒40/60/80/100點
·沙塵暴現在造成混合傷害


Shadow Demon
·Soul Catcher duration reduced from 12 to 8.
暗影惡魔
·靈魂獵手的持續時間從12秒降低至8秒


Shadow Fiend
·Necromastery now gives 10 bonus experience a soul.[?]
[?]The bonus experience will not go with the released souls.
影魔
·支配死靈每收集1個靈魂,都能提供給影魔10點額外經驗[?]
[?]這些經驗不會因為靈魂減少而失去

我發現這個改動針對經驗動的手很多啊


Shadow Shaman
·Hex duration decreased from 1.25/2/2.75/3.5 to 0.5/1.5/2.5/3.5.
·Hex manacost decreased from 110/140/170/200 to 60/100/140/180
·Mass Serpent Ward cooldown increased from 110 to 130[?]
[?]Aghanim*s Scepter cooldown remains 110.
·Mass Serpent Ward gold bonus increased from 26-38 to 34-46.
暗影薩滿
·妖術的持續時間從1.25/2/2.75/3.5秒平衡為0.5/1.5/2.5/3.5秒,魔法消耗從110/140/170/200點降低至60/100/140/180點
·群蛇守衛的冷卻時間從110秒增加到130秒[?]
[?]神杖升級後冷卻時間依舊為110秒
·群蛇守衛的金錢獎勵從26-38提升至34-46


Silencer
·Intelligence steal distance increased from 900 to 1200.
沉默術士
·偷取智力的範圍從900增加到1200



Spirit Breaker
·Nether Strike
·Aghanim*s Scepter range increased from 850 to 1000.
·Aghanim*s Scepter Great Bash radius increased from 250 to 300.
裂魂人
·阿哈利姆神杖升級後幽冥一擊的施法距離從850提高到1000,作用範圍從250提升至300

小y再見,再也不見。
團戰可以輸,沉默必須先死!
白牛:我路過的。


Timbersaw
·Added Aghanim*s Scepter upgrade:
·Chakram cast range increased from 1200 to 1400.
·Timber Chain can now fire the blade,retrieve the blade with refreshed Chakram once Timbersaw arrives.
伐木機
·為伐木機添加了一個神杖升級效果:
·神杖升級後鋸齒飛輪的施法距離從1200提升至1400,並且伐木鋸鏈可以鉤住飛鋸,鉤過去後會收回飛鋸,並刷新鋸齒飛輪的冷卻時間


Tinker
·Added Aghanim*s Scepter upgrade:
·March of the Machines:robotic minions movement speed increased from 500 to 600.
·Rearm:channeling time change into cast time.[?]
[?]Which means interrupting Rearm will not waste Tinker*s mana.
修補匠
·增加神杖升級效果:
機器人的進軍:小機器人的行進速度從500提升到600
再填裝:吟唱時間改為施法時間[?]
[?]這意味著再填裝被打斷也不會消耗TK的魔法。
A杖2
PS:伐木機和TK的A杖改動我之前都YY中了!
but,瞬間感覺這個真實性下降了一大截啊……


Treant Protector
·Nature*s Guise fade time decreased from 2 to 1.5.
·Leech Seed heal radius increased from 500 too700.
樹精衛士
·大自然的掩護的漸隱時間從2秒降低至1.5秒
·寄生種子的治療範圍從500提升至700


Troll Warlord
·Berserker*s Rage bonus movement speed increased from 10/20/30/40 to 15/30/45/60
巨魔戰將
·狂戰士之怒提供的移動速度從10/20/30/40點提高到15/30/45/60點


Tusk
·Warlus PUNCH! cooldown reduced from 25/20/15 to a constant 14.
·Warlus PUNCH! critical Multiplier rescaled from 350% to 250%/300%/350%
巨牙海民
·海象神拳冷卻時間從25/20/15秒降低至恒定的14秒
·海象神拳的暴擊倍數從3.5平衡為2.5/3.0/3.5

海民加強不是一點點啊,可惜原來的DK已經不在了。


Venomancer
·Poison Sting movement speed slow increased from 11%12%/13%/14% to a constant 14%
劇毒術士
·毒刺的減速效果從11%/12%/13%/14%固定為14%


Viper
·Corrosive Skin no longer slows enemy*s attack speed.
冥界亞龍
·腐蝕皮膚不再降低攻擊速度

毒龍小削,感覺幅度還可以稍大點。

接下來是物品的改動了。

其實相比英雄的改動,物品的改動更具影響力,往往一個道具的改動就能顛覆整個CW的打法。


Arcane Boots
·Replenish Mana cooldown increased from 55 to 65
奧術鞋
·補充魔法的冷卻時間從55秒提升至65秒


Blink Dagger
·Blink maximum range reduced from 1200 to 1100.
閃爍匕首
·閃爍距離從1200降低至1100

跳刀削弱感覺不夠,或者說沒削到點子上。


Butterfly
·Bonus agility,damage,attack speed increased from 30 to 35
蝴蝶
·增加的攻擊力、敏捷、攻擊速度從30提升至35

蝴蝶這個……冰蛙也是強迫症患者?


Eul*s Scepter of Divinity
·Cyclone cooldown reduced from 23 to 20.
Eul的神聖法杖
·龍卷風的冷卻時間從23秒降低至20秒


Hood of Defiance
·HP regeneration is now equal to the total of its components(8->9)
挑戰頭巾
·生命恢複速率從8點/秒提升至和配方符合的9點/秒


Maelstrom
·Bonus damage increased from 24 to 25.
·Chain Lightning damage increased from 120 to 125.
漩渦
·增加的攻擊力從24提升至25
·連環閃電的傷害從120點提升至125點
2個不疼不癢的改動,風杖的還是比較有意義的。


Mekansm
·Restore cooldown increased from 45 to 55
梅肯斯姆
·冷卻時間從45秒提升至55秒
梅肯終於被削弱了,N個版本沒有大改了。


Pipe of Insight
·Barrier shield HP increased from 400 to 450
洞察煙鬥
·法術護盾能吸收的傷害值從400點提升至450點


Quelling Blade
·Cost reduced from 225 to 200.
·Destroy Tree/Ward cooldown redeced from 5 to 3.
壓製之刃
·價格從225降低至200
·砍樹的冷卻時間從5秒降低至3秒

補刀斧這個改動影響應該不小,更多近戰C可以更好的發育了,至於那個砍樹,難道是為了排眼?- -


Sentry Ward
·The initial vision from 150 ground to 250 flying vision.
崗哨守衛
·放置時的視野從150的地麵視野變為250的空中視野。


Smoke of Deceit
·Bonus movement speed increased fromo 15% to 20%
詭計之霧
·提升的移動速度從15%提升至20%

關鍵物品的改動。


Tranquil Boots
·Broken boots duration reduced from 13 to 10
靜謐之鞋
·破損狀態的持續時間從13秒降低至10秒

屌絲鞋也有春天。

剩下的就是通用性改動了

·Added a new rune:Rune of Telescope:
When activated, gives the Hero an unobstructed vision for 15 seconds.
·添加了一個新的神符:透視神符:
使用後將在15秒內獲得空中視野。

·Buyback now permanently increases your respawn time by 4 seceonds.
·每買活一次,複活時間就永久增加額外的4秒。

·XP AoE increased from 1300 to 1500
·獲取經驗的範圍從1300提升至1500

·Last hits on creeps will grants 50% XP(after division) even you are out of XP AoE
·隻要獲得正補,即使自己處於經驗範圍外也能獲得50%的經驗值(經過分攤之後)

·Level 12 XP requirements reduced from 8200 to 7800
·12級所需總經驗值從8200降低至8000(11級升12級需要的經驗從2200降低到2000)

·Level 13 XP requirements increased from 9000 to 9200
·13級所需總經驗值從9000降低至9200(12級升13級需要的經驗從800提升到1200)

·Killer bounty level multiplier increased from 200+9*Level to 250+10*Level
·擊殺獎勵從200+9*被擊殺英雄等級提升至250+10*被擊殺英雄等級

·Black Dragon XP bounty increased from 155 to 196
·遠古黑龍的經驗值從155提升至196

·Black Drake XP bounty increased from 62 to 88
·遠古黑蜉蝣的經驗值從62提升至88

·Black Dragon armor increased by 1
·遠古黑龍的護甲增加1點

·Black Drake armor increased by 2
·遠古黑蜉蝣的護甲增加2點

·Rock Golem damage increased from 29-33 to 33-37
·遠古岩石傀儡的攻擊力從29-33提升至33-37

·Tier4 tower damage increased from 122-182 to 142-202
·4級防禦塔的攻擊力從122-182提升至142-202

·Tower denied bounty decreased from 80+20*tier to 50+10*tier
·反補防禦塔給予的金錢獎勵從80+20*防禦塔等級降低到50+10*防禦塔等級

·Glyph no longer check damage from friendly units.
·防禦符文不會抵擋友方單位對防禦塔的攻擊傷害。

·Legion Commander,Terror Blade is now available in CM
·軍團指揮官、恐怖利刃加入隊長模式

裏麵還提到了dota2還沒搬運完的5個英雄會在6.82一次性全部出現

可以想象到到時又是一片腥風血雨

全部發完了,昨晚翻譯了一晚上,看完之後感覺有不少是針對TI4上飽受批評的打法做的改動。至於真實性嘛,其實昨晚翻譯完之後我就覺得應該不是真的,特別是看到伐木機和TK的A杖效果跟我之前YY的幾乎一樣之後。

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