坦克世界今天超測服泄露出PVE模式的內容和地圖,目前來看PVE內容是防守內容,隻要守住目標點就算是贏,反之則輸,下麵一起來看今天泄露的具體內容。
Source:http://world-of-ru.livejournal.com/3571518.html
真·來源↗
Hello everyone,
大家嚎,
Wargaming is currently testing a huge (2x2km) version of the Ensk map. There are three bases on it. It is used for a special “defense of the palace” PvE mode – players are in the middle (in the city) and the other side (bots) are arriving in waves from various sides, trying to capture the three bases. The main goal is to kill all the bots. The bases are not equal, one of them allows players to respawn.
WG現在正在測試一個恩斯克地圖的大號(2*2km)版。地圖上有三個基地。它是用來進行特殊的“DOTP”PVE模式的—玩家們在中間(城中),其他地方會有bot分波從不同的地方攻過來,試圖占領這是那個基地。主要的目標是殺掉全部的bot。這三個基地並不是一樣的,其中一個基地可以讓玩家們複活
Here’s a minimap of the mode:
該模式的小地圖一張:
Apart from the waves, there is also a “convoy” of bots, heading from point A to B (upper left corner). If it is not destroyed and arrives successfully, a wave of boss tanks spawns. The mode is played on tier 8 tanks with practically unlimited ammo. The arrows on the minimap represent the waves of bots and their directions. There is also apparently a special “wave” of artillery, moving in from points 6 to the ares not far from it.
除了分批出現的坦克以外,還會有bot的“護送”,從A點前進到B點(左上角)。如果被護送的車輛沒有被摧毀並且安全抵達B點的話,地圖上就會出現一大波Boss坦克。這個遊戲模式是8級車用的,彈藥事實上是無限的。小地圖上的箭頭代表著bot們的攻擊波數以及方向。同時還會有“一波”特殊的火炮,從小地圖上數字6的位置前進到離它們不遠的位置。
Here is a table of the waves and their composition. The battle lasts cca 30 minutes.
以下是個關於不同波數以及會出現的坦克配置的表格。戰鬥時長大約在30分鍾左右
The first column represents the number of wave. After third wave, the convoy mentioned above starts and if it makes it to its target, a “boss” wave spawns.
第一豎列代表的是波數,在第三波之後,上麵提到的護送就會開始,如果它們抵達了目的地,就會出現一波“boss”坦克
The second column is the type of vehicles.
第二欄是說明出現的車型
The third column is the amount of that vehicle in the wave
第三欄是說明在該輪中會刷新多少輛該車
The fourth column is the type of wave (regular wave, artillery arrives, convoy)
第四欄代表的是該波的類型(常規,火炮抵達戰場或者是護送)
The fifth column is the starting point on the minimap
第五欄是小地圖上的起始點
The sixth column is the time the wave starts (minutes into battle)
第六欄是該波起始時間(戰鬥後的第幾分鍾)
Mode summary:
模式總結:
- the task of players is to hold 3 strategic locations and survive. If they hold base A, they respawn there after they die. If they lose base A, they no longer respawn.
玩家的任務是守住三個戰略點,並且要活下來。如果他們能守住A點,他們死後就能在那複活。如果A點沒了,就沒法複活了。
- wave of bots, type “regular wave” – the wave of bots moves to the nearest player-occupied base using the shortest path and maximum speed. If bots spot a player, but can’t fire at him, they will continue to move to their target. If they can open fire, they stop and start firing without waiting for full aim circle. If the player disappears from line of fire, the bot will start moving to the target. Upon reaching it, the bot will start to capture it and if successful, it starts moving to the next base.
“常規”波—該波的Bot會向最近的玩家占領的基地以全速且最短的路徑移動。如果bot點亮一名玩家,但是打不到他的話,他們會繼續向目標前進。如果他們能夠開火,他們會停車,不等瞄準圈縮完就開火。如果玩家消失的話,bot會繼續向目標前進。在到達目的地之後,bot會開始占領該基地。如果占領成功,他們會向下一個基地移動
- wave of bots, type “convoy” – moves from A to B with full speed, if a player is detected and in line of fire, the convoy slows down to 50 percent and starts firing. If it reaches its target, it stops being active (disappears).
“護送”波—Bot會從A點以全速向B點移動,如果有玩家被點亮且出現在攻擊範圍內,護送隊的速度會下降到50%並且開始開火。如果它們到達了目的地,它們就不再是活動的(消失)
- wave of bots, type “artillery” – it moves to the nearest artillery position, from where it can shoot at player-occupied base. Upon reaching the position, it starts shooting into the base area. If it spots a player, who is not in direct line of fire, it will attack the area around his position. If player is in line of fire, artillery will attack him, prioritizing the nearest target using indirect fire. If a player is closer than 100 meters, artillery will switch to direct fire. If the LOS is blocked, the bot waits for 10 seconds and then returns to its standard shelling pattern
“火炮”波—它會移動到最近的可以對玩家占領的基地進行射擊的火炮位置。在到達指定地點之後,它會開始對基地區域進行射擊。如果它點亮了一名沒辦法直接射擊到的玩家,它會開始對玩家周邊的地麵進行射擊。如果玩家可以被直接射擊的話,火炮會優先從距離最近的目標使用間接射擊的方式打擊。如果玩家離火炮距離在100m之內的話,火炮會切換到直射方式。如果視野被擋住了的話,bot會等待10秒,然後回到標準的炮擊模式