《無盡的傳說》中玩家可以體驗到獨特的遊戲風格及故事劇情,接下來介紹的是玩家zyzerg分享的6種戰略資源打造的裝備的修改方法,感興趣的玩家可以試試。
6種戰略資源打造的裝備要想封頂隻有靠任務,雖說都能解出來但任務獎勵太隨機,老SL覺得累了可試試這個改法~
打開 遊戲目錄\public\simulation 下FactionTraits[Major]文件,找到
<!-- ########################################## -->
<!-- ###### TECHNOLOGIES ###### -->
<!-- ########################################## --> 這一欄,在其中添加
<FactionTrait Name="FactionTraitTechnologyWeaponCommonTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponCommonTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyArmorCommonTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorCommonTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyWeaponUncommonTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponUncommonTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyArmorUncommonTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorUncommonTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyWeaponRareTier2" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponRareTier2"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyArmorRareTier2" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorRareTier2"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyWeaponRareTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponRareTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyArmorRareTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorRareTier3"/>
</FactionTrait>
注意格式,如此在自定義種族時可購買這些科技,具體花費可改 Cost= 這項
此文件夾下 DepartmentOfScience+Constructibles[Era1Technology]到Era6是6個時代的研發樹,其中Faction techs條目是主線任務獎勵的科技,Quest reward techs是任務獎勵,有興趣的朋友可對照格式修改